Master of Arts, in CLCS, focusing on Digital Game Design and Classical Archaeology, Graduated 2021. University of Arkansas-Fayetteville, AR
Sturgis International Fellowship award for researching and capturing data in Rome and Pompeii for the Virtual Roman Retail project (Fall/winter 2021)
Co-PI on the Provost Collaborative Research grant (spring 2019)
Bachelor of Arts, Cum Laude, Double Major in Classical Studies and History, Graduated 2015.
University of Arkansas-Fayetteville, AR
Honors Student with Thesis and full scholarships
Problem solving, interpersonal communication, Office and GSuite across industries
10 years+ with Unity engine, game design and software development
7 years+ in project management, coordination and software production
7 years+ in Jira, Trello and general project management and production
7 years+ in grant, technical and academic writing and editing
5 years+ in photogrammetry, ARCGIS and archaeological data entry
5 seasons archaeological field and lab experience
5 years+ FTP, Blender 3D, photoshop and basic 3D art workflows
4 years teaching, grading, course development and student service at college level
3 years+ of retail customer service
General familiarity with Photoshop, C#, HTML terminology and Adobe Suite workflows
Latin: Advanced reading and comprehension, Italian: Basic speaking and comprehension
Virtual Roman Retail Project Co-Director, Remote
December 2021-Present (Grant Based)
Develops and supports VR application in Unity 3D to recreate Ancient Roman experiences
Updates and maintains project website at https://www.virtualromanretail.org/
Received multiple grants for research, teaching and international collaboration
Leads workshops for undergraduate courses to teach 3D development workflow
Collaborates with partners to create and use VR in K-12 and college classrooms
Program Mentor, Polygence, Remote
November 2023-Present (Project based)
Mentors high school students to create Research projects for admissions portfolios
Teaches research practices and digital skills in Unity, Unreal, Blender and Godot
Designer, Rome: The Game, UC Santa Barbara August 2022-March 2023
Leveraged knowledge in Twine and HTML to add design and narrative functionality
Collaborated with course professors using game design to reinforce learning goals
Project Manager, Tesseract Center at University of Arkansas
December 2021- November 2023
Led development team for NEH grant project Housing the Human and Sacred
Ran weekly meetings, production timelines, playtesting and troubleshooting in Unity
Successful launch in 2022 on web, museum kiosk and live support through 2023
Graduate Teaching Assistant, University of Arkansas-Fayetteville August 2018-May 2021
Instructor of Record for Latin 1003 and 1013, developed quizzes and lesson plans
TA for Intro courses on Roman Civilization, Greek Civilization and Mythology
Managed covid transition to remote and hybrid for language classes
Senior Production and Design Intern, Tesseract Center at UA-Fayetteville, AR
November 2016- November 2021
Multilevel production and development, including over internal Tesseract developers and external faculty content experts for digital humanities courses and projects
Trained as a level designer with 3D art skills to create gameplay flow through levels
Developed extensive technical skillsets in Unity, Blender, Photoshop, FTP and ARCGIS
Producer of award-winning Civil Rights Game Mornin’ In Your Eyes (MIYE), used Agile and Waterfall production strategies with Jira and kept documentation, managed multi-department team of faculty, students and private contractors. MIYE is still in use at UA.
Project Manager for large research project Virtual Pompeii, coordinated multiple teams of faculty, developers, artists and organized If Data Could Walk academic conference (2021)
Mentored Junior Design Interns while streamlining development of projects
Captured photogrammetry of sculptures and art at Crystal Bridges Museum and developed internal processing workflow for utilizing and showcasing assets
Young Adult Volunteer, P.C.U.S.A, Daejeon, South Korea September. 2015-July 2016
Practiced cross-cultural communication and strengthened local partner relations
Taught English classes for underprivileged students and worked in soup kitchen
Field Management and Archaeological Experience
Co-Director, Virtual Roman Retail Project Ostia Antica (R), Italy Summer 2022
Recorded and processed multiple 3d models in Metashape of Ostia fish shops
Assistant Student Supervisor, Archeodig Project-Poggio del Molino, Italy
June 2019
Led and taught excavation methods, collaborated with Villa excavation director
Assistant Field Director, Marzuolo Archeological Project, Cinigiano (GR), Italy
Summer 2019
Area Supervisor Summer 2018, Excavator Summers 2016-17
Completed field school in first season in 2016
Ancient rural production site, finding pottery kilns and rare Roman blacksmith shop
Assisted in strategizing with Project Directors for field excavation goals
Managed teams performing high-density data gathering and recording to achieve goals
Taught and performed physical excavation methods and practices for student participants
Field Technician CRM Phase III, Flat Earth Archeology, Fayetteville, AR
October 2017-February 2018
CRM methods and recording for Phase III rescue excavation for highway project
Learned identification for lithics and Native American artifacts and formations
University of Arkansas:
University of California Santa Barbara:
Young Adult Volunteer Program: